Pengembangan Media Pembelajaran Menggunakan Metode Komputasi pada Sub Pokok Bahasan Haloalkana di SMA

Main Article Content

Anastasia Gayatri Marwan
Asep Wahyu Nugraha

Abstract

This study aims to determine the feasibility and student responses, from the development of learning media using computational methods. The subject of this research is molecular animation using computational methods. The object of this research is haloalkane material. This type of research is a development that refers to the ADDIE model. This study uses non-test instruments, non-test instruments used in the form of Validation Sheets that have met the BSNP standards by validators and Student Response Questionnaire Sheets. The results of the feasibility validation show that the development of animation learning media uses computational methods and is presented using Macromedia Flash. The average percentage of media expert validators' assessments on content feasibility is 88.25%, presentation feasibility is 87.5%, language eligibility is 88.25%, contextual aspects are 88.75%. And for the average percentage of media assessment on the aspect of influence on the strategy is 95%, the software
engineering aspect is 92.5% and the visual and audio display aspect is 85%. As well as the results of the average percentage of student responses to learning media that is 92.6%.

Article Details

How to Cite
Gayatri Marwan, A. ., & Asep Wahyu Nugraha. (2022). Pengembangan Media Pembelajaran Menggunakan Metode Komputasi pada Sub Pokok Bahasan Haloalkana di SMA. Humantech : Jurnal Ilmiah Multidisiplin Indonesia, 1(7), 927–934. https://doi.org/10.32670/ht.v1i7.1727
Section
Articles

References

Ananto, A, D., Muliasari, Dan H., Saputra, A. (2020). Pelatihan Kimia Komputasi Untuk

Guru Dan Mahasiswa Di SMKN 3 Mataram. Jurnal Ilmiah Populer, 2(2): 112-116.

Aprà, E., Bylaska, EJ., Jong, W, D., Govind, N., Kowalski, K., Straatsma, T, P., Valiev,

M., Dam, V., Alexeev, Y., Anchell, J., Anisimov, V., Aquino, F, W., Atta-Fynn,

R., Autschbach., Bauman, N, P., Becca, J, C., Bernholdt, D, E., Borowski, K.,

Boschen, J., Caut, J, E., Chen, Y., Chuev, G, N., Cramer, C, J., Harian, J., Deegan,

I, M., Fruchtl, H., Dunning, T, H., Gagliardi, L., Helm, V., Jonsson, H., Dupuis,

M., Dyall, K, G., Fann, G, L., Fischer, L, L., Fonari, S, A., Garza, J., Gawande, N.,

Ghosh, I., Hermes, E, D., Hirao, K., Hirata, S., Kendall, R, A., Klem, L, M., Lin,

Z., Lin, R, D., Littlefield, R, J., Logsdail, A, J., Glaesemann, K., Gotz, A, W.,

Jacquelin, M., Jensen, L., Hammond, J., Johnson, B, G., Kobayashi, R., Lopata, K.,

Konkov, V., Krishnamoorthy, S., Krisna,M, L., Marenich, A, V., Campo, M, D.,

Rodriguez, M, D., Moore, J, E., Mullin, M, J., Nakajima, T., Nicols, J, A., Oterode-la-Roza., Palmer, Panyala, A., Nascimento, D, R., Pirojsirikul, T., Ping, B.,

Verma, P., Windus, T, L., Zhao, Y., Peverati, R., Pitner, J., Pollack, L., Richards,

R, M., Sadayappan, P., Schatd, R, M., Shelton, W, A., Silverstein, D, W., Smith, D,

M, A., Soares, T, A., Thomas, G, S., Tipparaju, V., Truhlar, D., Lagu, D., Swart,

M., Taylor, H, L., Thomas, G, S., Tipparaju, V., Truhlar, D., Tsemekhman, K.,

Voorhis, V., Våzquez-Mayagoitia, A., Verma, P., Vila, O., Wisnu, A., Vogiatzis,

K, D., Wang, D., Wear, J, H., Williamson, M, J., Windus, T, L., Wolinski, K.,

Wong, D, I., Wu, Q., Yang, C., Yu, Q., Zakaria, M., Zhang, Z., Zhao, Y., Harrison,

R, J. (2020). Nwchem: Past, Present, And Future. Journal of Chemical Physics,

, 1-26.

Besjara, H. (2020). Aplikasi Jmol. Makasar: Makasar Publish

Hasby. (2018). Pengaruh Software Visualisasi Terhadap Hasil Dan Minat Belajar Siswa

Pada Meteri Bentuk-Bentuk Molekul Di Sma Negeri 4 Langsa. Jurnal Pendidikan

Kimia Dan Ilmu Kimia, 1(1): 21-25.

Khaeruman, Ahmadi, Rehanun. (2019). Pengembangan Media Animasi Interaktif Pada

Materi Laju Reaksi. Jurnal Ilmiah Pendidikan Kimia, 1(3): 267-273.

Kurniawan, A, B., Hidayah, R. (2020). Validitas Permainan Zuper Abase Berbasis

Android Sebagai Media Pembelajaran Asam Basa. Jurnal Pendidikan Dan

Pembelajaran Kimia, 9(1): 63-70.

Murtiningrum, T., Ashadi., Mulyani, S. (2013). Pembelajaran Kimia Dengan Problem

Solving Menggunakan Media E-Learning Dan Komik Ditinjau Dari Kemampuan

Berpikir Abstrak Dan Kreativitas Siswa. Jurnal Inkuiri, 3(2): 288-301.

Putri, Z, S., Rakhmawati, F. (2018). Pengaruh Multimedia Macromedia Flash Terhadap

Hasil Belajar Matematika Peserta Didik Pada Materi Pokok Persegi Panjang Dan

Persegi Kelas Vii Di Mts Al-Ulum Medan. Jurnal Pendidikan Matematika, 1(7):

-82.

Saski, N, H. (2021). Kelayakan Media Pembelajaran Market Learning Berbasis Digital

Pada Mata Kuliah Strategi Pemasaran. Jurnal Pendidikan Tata Niaga, 1(9): 1118-

Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar

Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2): 103-114.

Trisiana, A., Wartoyo. (2016). Desain Pengembangan Model Pembelajaran Pendidikan

Kewarganegaraan Melalui Addie Model Untuk Meningkatkan Karakter Mahasiswa

Di Universitas Slamet Riyadi Surakarta. Jurnal Pkn Progresif, 1(11): 312-330.

Yerimadesi., Syukri, S., Aulia, F. (2016) Media Pembelajaran Berbasis Komputer Untuk

Materi Struktur Dan Tata Nama Senyawa Karbon Kelas XII SMA. Jurnal

EKSAKTA, 1(1):17-24.

Young, D. (2001). Computational Chemistry: A Practical Guide for Applying Techniques

To Real-World Problems. New York: John Wiley & Sons, Inc.